#ifndef     SCENETITLE_H_
#define     SCENETITLE_H_
#include <SDL.h>
#include "scene.h"
#include "SDL_mixer.h"
namespace STG {

    class sceneTitle : public scene
    {
    public:
        void update(float deltaTime);
        void init();
        void render();
        void clean();
        void handleEvents(SDL_Event* event);
    private:
        Mix_Music* bgm = nullptr; // 背景音乐
        float time = 0.0f;
    };
}

#endif      /* !SCENETITLE_H_ */
